Transference is a video game by SpectreVision. It tells the story of an artist who has lost their mind and must decide whether to let go or hold on while they slowly deteriorate before them. The game was created with virtual reality in mind, but it can also be played without VR headsets if you’re looking for something more traditional.
Transference is a movie that has received mixed reviews. It has an average metascore of 63, but it has also been reviewed by many users on Metacritic.
Transference is a digital-age adaptation of a classic film. It’s an adrenaline-pumping, edge-of-your-seat adventure that will transport you to new heights and depths in the virtual reality universe.
Transference (2018) is a single-player psychological thriller set in a foggy simulation of reality—the simulation of a family’s collective psyche, which seems to have been harmed when the father, a scientist, tries his breakthrough cure on himself, his wife, and his kid. Long after the credits have rolled, the game’s rich concepts and film-like nature will leave you reeling.
Gameplay
Raymond Hayes, a scientist, has found a way to simulate biological consciousness in a virtual world using a live action sequence. There’s some wiggle room here, but based on Hayes’ first comments, we were either a test subject or a colleague who decided to help him realize his goal of living forever. In any case, he thanks us for our contribution to the success. The tracking in the video seems hauntingly off, hinting that Hayes’ everlasting paradise is far from perfect.
As we wake up on the corner in front of Hayes’ home, it’s clear that we’ve been thrust into a crumbling virtual world that need your help to restore. Large black gaps with red error notifications emerge when assets such as doorknobs and entryways are missing.
The broken file is fixed by solving the right challenge, such as playing a few musical notes on the apartment building’s buzzers or altering a radio to temporarily link two family members for a fearful conversation. Turning down the light, however, lets you to go through one of three parallel universes, each of which is a fractured mirror of the family’s actual apartment as seen from the eyes of Hayes, his son Ben, and his wife Katherine.
In puzzles, there is a vast range of difficulty, and there are only a few situations when the answer is obvious straight away. You’re on your own to find out how to get out of the progressively horrific simulation since Hayes’ video records and recollections aren’t much help.
The backdrop is frightening, with creaking doors and people yelling for help. The most terrifying feature is the dreadful beast that has obviously corrupted the three computer replicants, manifesting itself in bizarrely inconsistent high-tension scenarios. You can’t run or hide either; throughout the game, you walk at a sluggish pace, seeking for the next puzzle solution and praying the beast doesn’t appear for another one of those terrifying jump scares.
The horror element of the game, on the other hand, relies more on the story and the game’s disconnected ambiance since there are few jump scares. A number of video recordings featuring Hayes are scattered throughout the game, and they really highlight how distressed he became in his search for the ultimate answer. As extra material, Hayes uses USB drives, audio recordings, notes, and books to provide the audience little insights into his family life and explain why he continued working despite everyone’s reservations.
Although it is an object-oriented experience, there is no inventory, so you must manually turn on and off the house’s light switches to transport crucial things across the digital rifts. However, it’s not always obvious which things are missing jigsaw pieces, therefore a careful analysis of all available dimensions is necessary to really understand what’s missing. This may make certain jobs more difficult, but the apartment isn’t so large that you’ll be searching for a long time.
The game is short and nice for my specific gaming, clocking in at about one and a half hours. While I did check a few of the artifacts that were detected, I wasn’t especially thorough, so your findings may differ. Finally, SpectreVision and Ubisoft are seeking to create a balance between an adventure game and a low-budget indie film, so I didn’t mind the game’s speed being a bit slower to accommodate that approach. That said, I could have easily remained for another two to three hours, but I’m willing to accept that a longer format would have desensitized a user to the continual thrills and quick pace.
Immersion
Visuals aren’t everything, but they do a good job of making you forget you’re sitting in your underwear on a motorized chair wearing a VR headgear. As a result, Transference’s visual fidelity is undoubtedly in the AAA range, or very near to it.
Excellent lighting, high-quality materials and textures, and exceptionally well-realized audio cues enable one of the best-looking and sounding adventure games to date. Even though it’s a clearly corrupted simulation, it all draws you into the present, despite the fact that you can’t truly die or be hurt.
Characters also seem genuine, due to excellent character animations for short but terrifying interludes and terrific voice overs that rattle your head throughout.
The world’s many items seem to interact with the environment in a consistent fashion, and object interaction is quite traditional. Your hands are shown in a ghostly neon blue tone, giving you just enough of a visual indication to use them appropriately without conflicting with Transference’s bizarre simulation.
Comfort
A few safety elements are included in Transference to guarantee that players of all skill levels may have fun. Toggle optional ‘blinder’ vignettes in the game to reduce your field of vision when going forward and turning—a feature notably featured in Ubisoft’s Eagle Flight (2016). The strength of the blinder may be adjusted to produce the desired effect.
Smooth turning and a variable angle snap-turn are also available, with the latter being preferable for first-time users or those with sensitive stomachs.
Thankfully, the game seems to recognize when the player is sitting and adjusts your height in-game, so you don’t have to stretch to interact with things or solve puzzles. Although it is less immersive than the ability to ‘force grab,’ there is a crouch setting that enables you to easily reach lower cabinets.
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Frequently Asked Questions
Is Transference a good game?
A: The jury is still out on this one, but so far it has been met with mixed reviews. Its a good idea to wait until the game releases and hear more about feedback from people whove had more time to play it.
Is Transference the game scary?
Can you play Transference without VR?
A: Yes, you can play Transference without VR with a keyboard and mouse.
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